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    • Home
    • Articles
      • Your first game!
      • Your first commander
      • EDH Deck Anaotmy
      • Step by step guide to EDH
      • top ten commanders
      • Precons
    • Rules
      • Quick reference
      • Terminology
      • Core rules

DrawTapGo

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  • Home
  • Articles
    • Your first game!
    • Your first commander
    • EDH Deck Anaotmy
    • Step by step guide to EDH
    • top ten commanders
    • Precons
  • Rules
    • Quick reference
    • Terminology
    • Core rules
Colorful fantasy card game logo with fiery and icy effects.

How to Choose Your First Commander

 

One of the best things about Commander is that there’s a deck for everyone.

Do you want to summon massive creatures and smash face?
There’s a commander for that.

Want to cast spells nonstop and outsmart the table?
There’s a commander for that too.

Love Goblins? Zombies? Dragons? Elves? Weird combos? Pure chaos?

Commander has all of it.

But for brand new players, that freedom can also feel overwhelming fast.

There are thousands of legendary creatures in Magic, and trying to pick your very first commander can feel like standing in front of an all-you-can-eat buffet with no idea where to start.

The good news?

Choosing your first commander doesn’t need to be complicated.

You don’t need the “best” commander.
You don’t need the strongest deck.
And you definitely don’t need an expensive list full of rare cards.

What you do need is a commander that matches:

  • Your personality 
  • Your playstyle 
  • Your experience level 
  • And most importantly…what you actually find fun 

Because the best beginner commander is the one that makes you excited to sit down and play again.

First: Understand What Your Commander Actually Does

 

Your commander is the centerpiece of your entire deck.

Everything in your deck is built around that legendary creature.

Your commander:

  • Determines your deck’s colors 
  • Influences your strategy 
  • Shapes how your deck wins games 
  • Gives your deck its identity 

If your commander likes creating tokens, your deck probably focuses on tokens.

If your commander rewards casting spells, your deck will likely include lots of instants and sorceries.

Think of your commander as:

The “theme” of your deck

That’s why choosing the right one matters so much.

Don’t Choose Based on Power Alone

 

This is one of the biggest mistakes new players make.

A commander being “strong” does not automatically make it beginner friendly.

Some commanders:

  • Require complicated sequencing 
  • Need deep rules knowledge 
  • Depend on combo lines 
  • Punish mistakes heavily 

And honestly?
That can make learning Commander frustrating.

Your first deck should help you:

  • Understand the game flow 
  • Learn interactions 
  • Build confidence 
  • Actually enjoy yourself 

Simple does not mean weak.

In fact, many simple commanders are extremely powerful.

Start by Asking Yourself One Question

 

“What sounds fun to me?”

Not:

  • “What’s top tier?” 
  • “What wins tournaments?” 
  • “What does everybody else play?” 

What sounds fun to you?

Because Commander is a format built around expression and personality.

The Main Commander Playstyles

 

Most Commander decks fall into a few major playstyle categories.

Understanding these helps narrow down what kind of player you are.

Aggro – “I Want to Attack”

 

Aggro decks focus on:

  • Creatures 
  • Combat 
  • Pressure 
  • Fast damage 

These decks are usually straightforward and beginner friendly.

You summon creatures.
You attack.
You keep the pressure on opponents.

Aggro is great for players who enjoy:

  • Direct gameplay 
  • Big combat steps 
  • Simpler decision making 

Popular beginner-friendly aggro commanders often include:

  • Goblins 
  • Dragons 
  • Tokens 
  • Elves 

Aggro teaches you the fundamentals of combat and board presence quickly.

Control – “I Want to Outsmart the Table”

 

Control decks focus on:

  • Counterspells 
  • Removal 
  • Slowing opponents down 
  • Long-term planning 

These decks are more reactive than aggressive.

Instead of trying to win quickly, control players:

  • Stop dangerous threats 
  • Protect themselves 
  • Slowly gain advantage over time 

Control can be incredibly rewarding…
…but it’s usually harder for brand new players.

You need:

  • Timing knowledge 
  • Threat assessment 
  • Understanding of priority and interaction 

If you enjoy strategy, patience, and thinking several turns ahead, control might fit you well.

Combo – “I Want Big Synergy Plays”

 

Combo decks try to combine cards together for explosive turns or instant wins.

These decks often focus on:

  • Specific card interactions 
  • Engine building 
  • Resource loops 
  • Big payoff turns 

Combo can be exciting, but beginner players sometimes struggle because:

  • You need strong deck knowledge 
  • Sequencing matters a lot 
  • Mistakes are punished harder 

Combo is usually best once you understand the basics of Commander first.

Value / Engine Decks – “I Want My Deck to Keep Doing Stuff”

 

These decks focus on steady advantage over time.

You’re not necessarily trying to win quickly.

Instead, you:

  • Draw cards 
  • Generate resources 
  • Reuse effects 
  • Slowly overwhelm opponents 

These decks are popular because they feel smooth and consistent.

A lot of beginner-friendly commanders naturally lean into value gameplay because they help newer players recover from mistakes.

Understanding Color Identity

 

One of the most important parts of choosing a commander is understanding color identity.

Your commander determines which colors your deck can use.

Each color has its own personality and strengths.

White – Structure & Teamwork

 

White – Structure & Teamwork

White focuses on:

  • Protection 
  • Small creature armies 
  • Lifegain 
  • Board control 

White is good for:

  • Organized strategies 
  • Defensive gameplay 
  • Team-style synergy

Blue – Knowledge & Control

 

Blue focuses on:

  • Card draw 
  • Counterspells 
  • Manipulation 
  • Clever interactions 

Blue rewards:

  • Patience 
  • Planning 
  • Timing 

Blue can be powerful, but sometimes overwhelming for brand new players.

Black – Sacrifice & Ambition

 

Black focuses on:

  • Graveyards 
  • Sacrifice effects 
  • Resource trading 
  • Powerful removal 

Black often feels:

  • Risky 
  • Explosive 
  • Aggressive

Red – Chaos & Aggression

 

Red focuses on:

  • Fast damage 
  • Aggressive creatures 
  • Direct burn spells 
  • Explosive turns 

Red is one of the easiest colors for beginners to understand because it encourages proactive gameplay.

Green – Ramp & Big Creatures

 

Green focuses on:

  • Mana ramp 
  • Large creatures 
  • Natural growth 
  • Creature-based gameplay 

Green is one of the best beginner colors because it helps:

  • Fix mana problems 
  • Cast big spells faster 
  • Recover from mistakes

Mono-Color vs Multi-Color

 Mono-Color Decks 

Mono-color decks are often the easiest starting point.

Why?
Because:

  • Mana bases are simpler 
  • Deckbuilding is easier 
  • You learn one color deeply first 

Mono-red and mono-green are especially beginner friendly.

Two-Color Decks

 

Two-color decks are often the sweet spot for beginners.

You gain:

  • More card variety 
  • More flexibility 
  • More strategy options 

Without making the deck overly complicated.

A lot of the best beginner commanders are two-color decks.

Three+ Color Decks

 

These decks can be extremely fun…
…but they’re usually harder for brand new players.

More colors means:

  • More complicated mana 
  • More deckbuilding decisions 
  • More expensive land bases 
  • More opportunities for mistakes 

They’re often better once you’ve played several games already.

Choose a Commander That Helps You Learn

 

Your first commander should:

  • Encourage interaction 
  • Have a clear strategy 
  • Recover from mistakes reasonably well 
  • Feel rewarding to pilot 

You don’t want a deck where:

  • Every decision is hyper-complex 
  • One mistake ruins the game 
  • You constantly forget triggers 
  • The strategy feels confusing 

A good beginner commander teaches you how Commander works naturally while still being exciting.

It’s Okay if Your First Deck Isn’t Perfect

 

This is important.

Almost nobody keeps their very first Commander deck unchanged forever.

Commander players constantly:

  • Upgrade decks 
  • Swap cards 
  • Change strategies 
  • Build entirely new decks 

Your first commander is not a lifelong commitment.

It’s your starting point.

The goal is simply to:

  • Learn the format 
  • Discover what you enjoy 
  • Gain experience 
  • Have fun at the table 

Over time, your tastes will evolve naturally.

And honestly?
That evolution is one of the best parts of Commander.

The Best Beginner Commanders Are Usually…

 

The best beginner commanders tend to be:

  • Straightforward 
  • Consistent 
  • Flexible 
  • Forgiving 
  • Fun even when losing 

A commander that lets you actually play the game is far more valuable than one that wins occasionally but leaves you confused the rest of the time.

Because at the end of the day…

Commander isn’t just about winning.

It’s about building stories, memorable moments, and finding the kind of gameplay that makes you excited to shuffle up for the next game.

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