Commander (EDH) is one of the most popular ways to play Magic: The Gathering—but it plays very differently from standard formats. Bigger decks, more players, longer games, and a heavy focus on interaction make it both chaotic and strategic.
This guide walks you through the core rules of gameplay in EDH, from setup to winning the game.

Commander is built for multiplayer, which changes everything:
One of the most important systems in Magic:
Your commander starts here and can be cast anytime you could normally cast it.
Each time your commander is recast from the command zone:
Your deck can only include cards that match your commander’s colors.
In Commander, you win by:
Commander isn’t just a ruleset—it’s a different mindset:
If you understand these rules, you’re ready to sit down at a Commander table and actually play the game, not just follow along.
The rest—strategy, deckbuilding, politics—that comes with experience.